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WarGames: The Dead Code by Stuart Gillard
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Canada
DVD detailsActor: Amanda Walsh, Colm Feore, Matt Lanter, Nicholas Wright Director: Stuart Gillard Brand: Sony DVD: Region Code 1 Audio: English (Subtitled); Spanish (Subtitled); English (Original Language); French (Dubbed); Spanish (Dubbed) Format: AC-3, Color, Dolby, Dubbed, DVD, NTSC, Subtitled, Widescreen Picture Format: 1.33:1 Running Time: 100 minutes DVD Release Date: 2008-07-29 Audience Rating: PG-13 (Parental Guidance Suggested) Studio: MGM (Video & DVD)
DVD Reviews of WarGames: The Dead CodeDVD Review: Subpar all around Summary: 2 Stars
They couldn't even get the person who played Falken to fake a British accent? Really?
This movie is riddled with plot holes so big you can drive a truck through it: It went off the mark because they tried to make it into more of a thriller/horror movie rather than Sci-Fi, and as a result, it has all the technical accuracy of a horror movie with lightning striking the ground and magically traveling up away from the ground to strike somebody on top of a two story building. Yeah, it's really that insanely wrong. Here's a partial list of the more egregious mistakes:
* A guy diagnosed with terminal pancreatic cancer is running around keeping up with a bunch of kids.
* A predator drone manages to fly from LA to Philadelphia by way of Canada, then continues to D.C. Actual range of a predator drone from L.A.: about as far as Albuquerque, NM. In the real world, it would have to land for refueling three times even if it made a direct flight to D.C. without flying through Canada.
* This missile had the ability to take out the entire population of Washington D.C. In reality, even with a Reaper, you get four missiles and two laser-guided bombs. In the best case, you'd only blow six craters that are a few hundred feet across. You might get lucky and kill a single-digit percentage of D.C. Not even close to 100%. That's just laughable. Even with six daisy cutter bombs (each of which weighs twice the total weight capacity of a predator drone), you'd only destroy a little over two square miles, or barely 5% of the area of Washington D.C., not counting nearby structural damage due to the pressure wave. The very idea that a single predator drone with a nonnuclear payload could wipe out Washingtin D.C. is preposterous.
* Do you honestly expect me to believe that the military would design a predator drone without a kill switch?
* Or that the military couldn't scramble a jet to shoot it down in the entire DAY it would take a predator to fly such a route at maximum speed (135 MPH)?
* Or that the U.S. military would design a system in which the destruction of Washington, D.C. would trigger a dead man's switch that nukes the planet, despite no damage to NORAD or to Air Force One, where those missiles are actually controlled?
* The computer system is in a room full of carbon dioxide. People repair it how?
* The computer system looks like it is some gamer PC blown up to room size.
* The military somehow manages to have real-time access to hundreds of security cameras in a foreign country, yet cannot figure out how to shut off a computer in the next room.
* The Canadian police can't figure out how to head someone off when they are on foot.
* Falken has to empty his gas can into his tank just to reach the power plant. How was he planning to get back?
* Why is the Canadian power plant run by a former Cosmonaut? That just seems entirely arbitrary and bizarre.
* And seriously? The U.S. government has resorted to blackmailing people for information now?
* And rather than apprehend the kid at the airport, they apprehended his friend because they thought somebody associated with a terrorist cell who was traveling on a school field trip would somehow lead them to other members of the cell despite having no history of communicating with Canadians?
* And they knowingly let a presumed dangerous person on board and did not recall the plane because?
* And in spite of the fact that the only person he led them to was the girl he flew with, they suddenly decided to move in and capture him anyway?
* And what kind of stalker geek memorizes the model of a girl's cell phone so that he can have an appropriate data cable with him just in case he has to borrow her phone to use as a network connection?
* And why did they do that when he enabled a wireless connection on the computer he was connecting to just a few seconds previous to this?
* And how can you track the location of a cell phone that is down inside a subway tunnel? Unless there are cells in the subway tunnel, you probably won't even get a ping response, much less be able to triangulate in any useful fashion.
And so on. This movie is so bad it hurts.
The most egregious mistake in the first WarGames movie (apart from the suspension of disbelief about the premise of a computer that could learn well enough to do what it did) was that an acoustic coupler modem can't typically hang up the phone, which means it generally can't be used as an autodialer. And I'm not quite clear why shorting the microphone would get you a dial tone on a pay phone. (There were ways to do it back then, but I'm not aware of that being one of them.) Both of those details are so far beyond what the average person would know, though, that I can overlook them. This sequel, by contrast was like watching a train wreck in slow motion. Every time you turned around, there was something else glaringly wrong. Why can't Hollywood writers at least hire just one person knowledgeable about technology before putting out a screenplay? These are just the flaws that were obvious off the top of my head at the end of the movie without me actively looking for flaws.... *sigh*
More WarGames: The Dead Code reviews: 1 2 3 4 5 6
Description of WarGames: The Dead CodeWARGAMES 2:DEAD CODE - DVD Movie
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